Important: Read up on the scripts that you subscribe to on the workshop, they come with instructions, such as, "edit certain lines in the script", "enter certain arguments", "rename certain blocks in the grid", or "enter certain keywords as custom data". Warning : Many multiplayer server admins will punish or outright ban you for running performance-intensive scripts! Be considerate of the other players on the server when choosing scripts! Possible Actionsįor comparison, Timer Blocks can only switch other blocks on and off and increase and decrease specific overrides in fixed intervals - whereas PB scripts can set any attribute to any calculated value, for example, switch the light colour from white to red. Sensors can only detect proximity - whereas PB scripts can read any state information of a grid and react to it: For example, content of inventories, wheel steering, damage state, position, ownership. Įvent Controllers are between Timers/Sensors and PBs: They are easier to use than Scripts but only support a subset of script API functionalities. Tip: Go to the Steam Workshop and filter the search by “last year” and (important) select Type: InGameScript to browse fantastic scripts shared by the community! In advanced use cases, you may want to direct auto-mining drones, fly with vector-thrust, control wheel propulsion on subgrids, display the ship’s damage status on a floor plan, detail current power usage, auto-manage inventories or production, get a radar view of your interplanetary surroundings or a planetary map, activate timer blocks remotely, and much more…! In simpler use cases, you may use scripts to change light color settings in custom patterns, or maybe rotate solar arrays to align precisely with the sun. On the Control Panel Screen, click Edit to open the script editor.Right-click (or press F while facing) the block’s interface in-world to interact with the block directly, or open the grid’s Terminal as usual.
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